Author Dan

Designing Devices: The eBook

I’ve collected and revised these essays along with others written elsewhere and new material into one easy ebook. Designing Devices is available now from Amazon, for the low low price of $3.99 USD or €3.

To Screen or Not to Screen

One of the decisions facing device designers is whether or not to have a display screen on the device. The decision is both aesthetic and functional.

A Case for Single-Purpose Devices

I believe there is still a place for single-function devices, under specific circumstances.

What is a Device?

For the purposes of this blog/book, a device is any object whose mechanical and/or electrical workings are controlled or monitored by a microprocessor. In other words, objects that are made up of both hardware and software.

Where The Controls Are

A decision for designers is not just which controls to have, but where to put them: on, near, or remote.

Interaction Models

One of the central tasks of any device designer is to create the interaction model. The interaction model is the overarching framework that ties the functionality together into a unified whole.

Device Differentiators

A differentiator is a characteristic that, all other characteristics being equal, would cause a user to choose one device over another.

A Taxonomy of Device Forms

It helps to consider these device categories, because each brings with it different expectations as to how to engage with the device and what kinds of functionality might be available, not to mention qualities such as durability and cost. Device designers need to be aware of this when considering what form a device should take.

Controls are Choices

Every button, slider, switch, knob, or dial represents a choice. Two choices, actually: the choice to have it, and the choice to use it.

The Concept

All devices start with an idea. It might not be much of an idea, but you have to start somewhere.